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Cast

Leila Ladhari

Leila Ladhari

Affective Character 1

Khaleila Hisham

Khaleila Hisham

Affective Character 2

Jasmine Raymond

Jasmine Raymond

Affective Character 3

Theodor Spiridon

Theodor Spiridon

Affective Character 4/Voice

Hannah Cecily

Hannah Cecily

Voice

Crew

Pavel Prokopic

Pavel Prokopic

Cinematography

Dr James Colley

Dr James Colley

Software Engineer

Filip Jovanovski

Filip Jovanovski

Director

Pavel Prokopic

Pavel Prokopic

Co-Producer

Tom Rowlands

Tom Rowlands

Co-Producer

Adrian Gradinar

Adrian Gradinar

Software Engineer

Rob Szeliga

Rob Szeliga

Sound Designer

Pavel Prokopic

Pavel Prokopic

Editor

Ian Forrester

Ian Forrester

Executive Producer

Stojanche Cavirovski

Stojanche Cavirovski

Drone Operator

Roger McKinley

Roger McKinley

Co-Producer

Lianne Kerlin

Lianne Kerlin

Production Coordinator

Jack Foran

Jack Foran

Music

Prof. Andy Crabtree

Prof. Andy Crabtree

Executive Producer

Antonio La Torre

Antonio La Torre

Colorist

Prof. Paul Coulton

Prof. Paul Coulton

Executive Producer

Aleksandar Kotevski

Aleksandar Kotevski

Cinematography

Ilija Tiricovski

Ilija Tiricovski

Co-Producer

Dr Davy Smith

Dr Davy Smith

Associate Producer

Neelima Sailaja

Neelima Sailaja

Researcher

Pavel Prokopic

Pavel Prokopic

Writer

Pavel Prokopic

Pavel Prokopic

Director

Ilija Tiricovski

Ilija Tiricovski

Creative Producer

Jan Šikl ml.

Jan Šikl ml.

Music

Movie poster

Living room of the future (FACT edition)

201810.0 / 1015 min

Overview

The "Living room" of the future

The AHRC funded Objects of Immersion created the Living Room of the Future (LROTF) to highlight the future potential of Object Based Media (OBM). OBM allows programme content to change according to unique interactions with audiences. The ‘objects’ in OBM refer to the different assets within a given programme. These include large objects like audio and video used to construct a scene in a drama, and small objects, like an individual frame of video, a caption, or a signer. By breaking down a piece of media into separate objects, attaching meaning to each object, and describing how they can be semantically rearranged, a programme can change to reflect an individual viewer’s unique context.